Virtual GRAZ: Run for your future
A breathtaking VIRTUAL experience
based on gaming-technology &
built with "Unreal technology" by Epic-Games
The
benefits of Full Screen Antialiasing
Virtual
GRAZ maps featuring polygon counts of 20.000 (!)
(standard
unreal maps are made of 3000-5000 polygons)
the
more polygons you use - the more visible artefacts appear
since every visible triangle means more aliases (=jaggies)
Computergraphics-theory traditionally solves this issue
by adding antialiasing-algorithms to the rendering pipeline.
Solutions
in software take quite some cpu-power and additionally need
a larger resolution of the image synthesis which also increases
the load of the graphics accelerator."
Including
antialiasing-algorithms into the graphics hardware seems the
only alternative - take a look at the screenshots for the
results of a "realtime" hardware solution.
(
all shots are taken on 3dfx V5 with 4xFSAA enabled )