OUR STORY

WE LOVE GAMES AND WE LOVE TECHNOLOGY

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The strong educational background of Bongfish’s core leadership and development staff blends with the company’s focus on a high tech approach to game development.

Founded in 2006 the company has 10 years experience in working with publishers and shipped more than 10 titles on Consoles, Mobile & PC.

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Years Experience
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Released Titles
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Team

KEY MILESTONES

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    2016

    Bongfish & Flashman acquire Smurfs Mobile Catalogue
    Investing in an in-house IP by taking over the largely successful Smurfs Village mobile game from Capcom/Beeline Inc.  Our history in working with large brands & their compliance let us renew the Smurfs license with IMPS/La Fig. Establishing a dedicated team focusing on licensed IP development & live service.

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    2015

    Begin of strategic partnership with Wargaming.net
    An open and culturally compatible studio culture paired with our passion for authentic gameplay in vast open spaces made us enter our first co-development venture.

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    2014

    Entering mobile development and F2P business model
    Together with long-term partner Red Bull we celebrated 5M+ downloads on our first mobile title.

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    2013

    Deferred Shading & Social Multiplayer Innovation for Xbox 360
    Reboot of Motocross Madness featuring Xbox Avatars and heavy social features like the Bike Club & asynchronous multiplayer presented for the first time using deferred shading on Xbox 360.

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    2012

    Kinect Motion Control Innovation
    Teaming up with Microsoft & Red Bull to develop Crashed Ice Kinect – the physically most demanding motion control game.

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    2010

    First title for Microsoft Studios & asymmetrical multiplayer innovation.
    Harms Way, a finalist of Doritos Unlocked challenged pioneered 4 player split-screen on & offline multiplayer for drivers & shooters.

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    2009

    First retail console game & Open world streaming technology
    Destineer/Namco published Stoked snowboarding for Xbox 360 featuring full 360 degree free-roaming 8×8 km mountains.

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    2007

    MACWORLD showcase
    Apple Inc. invited us to demo our technology at their booth and MacSoft signed ‘Drop Point Alaska’ for publishing.

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    2006

    SOMA Engine E3 Debut
    Nvidia showcasing SOMA’s streaming terrain technology and multicore particle simulation.