We develop
Games
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Our
Motivation

We love games and we love technology

Bongfish was founded in 2006 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. We are headquartered in Graz, Austria with offices in Vienna and San Francisco.

Achievements
so far

10

Years of
Experience

11

Released
Titles

85

Team
Members

our timeline

Key milestone

  • 2018

    World of Tanks: Frontline enters beta weekend.

    The fruition of our collaboration with Wargaming brings epic 60 player battles on maps 9x the size of its original to World of Tanks. Player reactions are phenomenal. Release expected in 2019.
  • 2016

    Bongfish & Flashman acquire Smurfs Mobile Catalogue

    We invest in an in-house IP by taking over the largely successful Smurfs’ Village mobile game from Capcom/Beeline Inc. Our history of successful collaboration with large brands helped us renew the Smurfs license with IMPS/La Fig. A dedicated team focuses on licensed IP development & live service.
  • 2015

    Begin of strategic partnership with Wargaming.net

    An open and diverse studio culture paired with our passion for authentic gameplay in vast open spaces enables us to enter our first co-development venture.
  • 2014

    Entering mobile development and F2P business model

    Together with long-term partner Red Bull we celebrate 5M+ downloads on our first mobile title.
  • 2013

    Deferred Shading & Social Multiplayer Innovation for Xbox 360

    The reboot of Motocross Madness, featuring Xbox Avatars and heavy social features like the Bike Club & asynchronous multiplayer, is presented for the first time using deferred shading on Xbox 360.
  • 2012

    Kinect Motion Control Innovation

    Teaming up with Microsoft & Red Bull, Bongfish develops Crashed Ice Kinect – the most physically demanding motion control game.
  • 2010

    First title for Microsoft Studios & asymmetrical multiplayer innovation.

    Harms Way, a finalist of Doritos ‘Xbox Unlocked Challenge’, pioneers a 4-player split-screen on & offline multiplayer game for drivers & shooters.
  • 2009

    First retail console game & Open world streaming technology

    Destineer/Namco publishes ‘Stoked Snowboarding’ for Xbox 360 featuring full 360 degree 8×8 km mountains.
  • 2007

    MACWORLD showcase

    Apple Inc. invites us to demo our technology at their booth and MacSoft signed ‘Drop Point Alaska’ for publishing.
  • 2006

    SOMA Engine E3 Debut

    Nvidia showcases SOMA’s streaming terrain technology and multicore particle simulation.

Studio Tour

Contact Us

Am Eisernen Tor 3
8010 Graz

Do you want to get in touch? We’re happy to hear from you.

contact@bongfish.com

Click here to learn more about our openings or life at Bongfish.

Copyright © 2018 Bongfish GmbH, All Rights Reserved. Company register number: FN 294656v Company register: Landesgericht Graz UID: ATU63428017

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